Tetris Wouldn't Succeed at The Game Awards — Another Award Type May Address This Issue

Each time a major prize-giving event approaches, you'll find an outcry for the addition additional classifications to acknowledge overlooked contributions and delight the passions of followers who have specialized interests.

A fellow writer made the case for a horror game category. It would be amazing. So would board games, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I possess a compelling case for why my demand remains most pressing and important of all. This is the request: We need a classification for brain-teasing titles.

Categorizing Game Types

Organizing artistic expressions is not a science; it’s very subjective, and typically spark debates resulting in unclear classifications. It's understandable that movie academies don’t do it. But it is a necessary evil within the realm of video games, which are so diverse it's challenging to consider them as a single art form.

To recognize the complete range of interactive entertainment excellence to gain proper attention, and for games of all stripes to compete fairly, genre categories are essential.

Existing Game Classification System

The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these classifications actually cover numerous genres, allowing placement for numerous titles.

Different situation exists for logic-based experiences. No appropriate category exists to accommodate them. Think about these recent excellent titles, all very different: structural challenges of one title, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles from additional release. Where could they possibly go within current classifications? Simply put, no category fits.

Recognition Challenges

Numerous examples exist outstanding logic titles published annually lacking appropriate categories at major award shows, unless they happen to qualify for categories like Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • An iconic brain-teaser got overlooked completely in 2014
  • Another creative title missed out during that ceremony
  • A beloved organization game was overlooked in 2021
  • Just some logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

These are often compact experiences, but the art behind logic titles is of massive significance. Well-known matching games count as the most-played games worldwide maintaining this status for many years.

The iconic tile-matching title competes with well-known building titles competing to become highest-selling title ever; it additionally competes for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. You could fill multiple candidates with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

Restating the point, these are games without proper classification during prominent ceremonies. Logic title developers function at the challenging frontier interactive creation, developing some of essential manifestations of gaming itself. Just like film action specialists, they warrant appreciation. We shouldn't delay generations.

Tyler Porter
Tyler Porter

Tech journalist and gadget enthusiast with over a decade of experience testing and reviewing consumer electronics across the UK market.